Digitalization and sustainability - the challenges facing society and business. Climate neutrality by 2050, use of AI and digital transformation in all industries, user-centricity in innovation and realization of the broad 17 United Nations Sustainable Development Goals, these are the targets for the coming years.
In this regard, entrepreneurs are increasingly seeing themselves challenged and are facing pressure from investors to actively and transparently incorporate sustainability into their businesses in order to secure further investment. Consumers are becoming increasingly sensitive to the issue of sustainability and are demanding credible satisfaction of their needs through products produced and services operated in a sustainable manner. In addition, there is political and societal pressure in the context of climate goals and the UN's 17 SDGs.
Finding new narratives for sustainable living and business - sustainability as an innovation opportunity
Thinking sustainability and digitalization together for new products/services
Using motivating game and experience design mechanisms for innovations
Engaging creatives as translators of technical innovation into a good user experience - the importance of design and purpose in innovation
Living interdisciplinarity in innovation teams
The goal of the creatables initiative is to open up digital transformation and sustainability as an innovation opportunity for companies. To this end, we bring together SMEs, researchers and creative professionals, especially from games development and UX design, in order to shape the future together in interdisciplinary teams using creative technologies. This involves the development of digital applications, training courses, new products and services, and business models. With its innovation vouchers and digitization bonus plus, the state of Baden-Württemberg offers attractive funding models for digitization projects by companies in the state.
Games and media companies, UX designers, creative start-ups and researchers at the state's universities are champions of digital transformation. The level of digitization in the creative industries is extremely high. Game and UX designers have valuable knowledge and experience in iteration, user testing, retention, engagement and user interface design. They know which techniques lead to the user using a process or a mechanic again and again out of an intrinsic motivation, how a good user experience is created and how the user also acquires important knowledge in a playful way. Digital games technologies, VR and AR applications, the use of games engines and creative working methods offer powerful new tools for the development of sustainable business strategies, new products and services, and training/education for all industries.
Creatables brings together SMEs, start-ups, game developers, universities and creative industries as an innovation team to promote cross-innovation in the context of sustainability on an equal footing, collaboratively with creative methods and in a very practical way. Sustainability stands for the necessity of change in our world, our society and our daily lives.
We are a small collective of experts with expertise in business development, UX, game design, art, marketing and promotion of creative industries. We see sustainability as an opportunity for innovation and rely on creative motivational techniques, especially from the games sector, to shape change.
Our goal is to bring game developers and other digital creatives together with companies and organizations from other industries to jointly address digital transformation and the climate crisis, as well as other sustainable development goals.
Get in touch! collective@creatables.de
Dr. Angela Frank (MFG Baden-Württemberg)
Frieda Preuß (friedapreuss.)
Janick Oswald (vaerk)
Philip Rigley (Spiegel-Institut)
Prof. Sebastian Stamm (University of Applied Sciences Europe, Berlin & Black Pants Studio)
Prof. Dr. Steffen P. Walz (diconium, Infinite Digital & Swinburne University of Technology, Melbourne)
Sven Schmidt (SvenSchmidt.one)
Sven Schmidt and Steffen Walz founded the creatable conference to bring together creative professionals with small and medium-sized enterprises. The idea is to work out digital strategies for more sustainability together.
In addition, the state distributes innovation vouchers to go beyond mere talks and provide seed capital for the ideas developed.
In this episode, we discuss how the game scene can help anchor sustainability in the entrepreneurial world, what hurdles need to be overcome, and what Sven and Steffen believe needs to change in the future to connect business and sustainability in the long term.
As partners for the Initiative creatables, well-known institutions, associations, universities and companies from Baden-Württemberg have been won over to support the cross-innovative approach of creatables.
Partners of creatables are MFG Baden-Württemberg, IHK Baden-Württemberg, Wirtschaftsförderung Region Stuttgart WRS, K³ Kultur- und Kreativwirtschaftsbüro Karlsruhe and Messe Karlsruhe, RKW Baden-Württemberg , game Baden-Württemberg, Cyberforum Karlsruhe, DIGIHUB Südbaden, D:hub Stuttgart Code_n, Hochschule der Medien, Spiegel Institut, diconium, Infinite Digital and Janick Oswald Vaerk. The MFG and Creatables Initiative conferences were supported by the Baden-Württemberg Ministry of Economics, Labor and Housing.